One blast, every member
The same email goes to a high roller and someone who hasn't visited in a year — so neither feels like it was written for them.
For Australian clubs, pubs & RSLs
Ravensend plugs into the gaming, POS and membership systems you already run, turns them into one profile per member, and drops a winnable game into every send. The bistro fills, the floor stays busy, and nobody touches a spreadsheet.
Delivery by Resend · Billing by Stripe
Members only · Scratch & win
Riverside RSL
Winner decided server-side · One play per member · T&Cs apply
The problem
One blast to everyone, no idea who actually plays, drinks or dines — so the good offers get lost next to the ones nobody wanted.
The same email goes to a high roller and someone who hasn't visited in a year — so neither feels like it was written for them.
Gaming floor, POS and membership all know something different about the same person — and none of it reaches the inbox.
A newsletter with no upside competes with everything else in the inbox — and mostly loses.
Every member becomes one profile — tier, points, last visit, spend and expiry — ready to target the moment it syncs. See the connectors →
The solution
From the first send to the prize handed over at the bar — one tidy platform.
A drag-and-drop builder with merge tags pulled straight from each member's profile. Schedule it, test it, send it — on your own queue, at your own pace.
Win-backs, big spenders, members lapsing this month, birthdays — lists that rebuild on every sync. Set them once and forget the export.
Turn any email into a scratch card, spin wheel or mystery box. The server picks the winner — fair, stock-aware and impossible to rig.
Points, streaks and tiers turn the odd open into a habit.
Spam Act unsubscribe, one-click RFC 8058 headers and automatic responsible-gambling exclusion. Handled, not homework.
Your own sending domain with guided DNS, DKIM signing and bounce handling through Resend — so you reach the good folder, not the spam one.
The games engine
Members tap a link and play. The animation is just for show — the server makes a weighted, stock-aware, one-shot draw, so inbox scanners can't burn plays, refreshes can't double-dip, and your last $50 voucher never goes out twice.
Safety & compliance
Built for licensed venues, not bolted on afterwards.
Any member flagged in your gaming system is silently excluded from every game campaign — and it can't be overridden per send.
One-click unsubscribe on every send, honoured immediately, with accurate sender details — the Australian standard, out of the box.
Every game plays once per member, the winner is decided on the server, and every send carries an audit trail — nothing to dispute at the bar.
Venue outcomes
Every send is aimed at a real Tuesday-night problem, not a vanity metric.
Target members who dine but haven't booked lately with an offer built into the send itself, not a generic "we miss you."
Send to the members most likely to actually come — trivia regulars, entertainment-night attendees, the group that always books a table.
Segments rebuild themselves every sync, so lapsing members get a nudge automatically — no export, no spreadsheet, no forgetting.
Product walkthrough
Four steps from sign-up to your first targeted send.
Connect SwiftPOS, IGT, MiClub or whatever you run — or drop in a member CSV. No developer, no project plan.
Everyone becomes one clean profile — tier, points, last visit, spend and expiry — merged across every system you've connected.
Pick a segment, lay out the email, and clip on a game if you fancy it. Preview the whole thing before it goes anywhere.
Members play, the server calls it fairly, and you export the winners ready to hand over at the bar.
Pricing
Games, the engagement layer and every connector come standard. Always.
For a single venue
5,000emails / month
Most popular
For a busy club
25,000emails / month
For groups & pub networks
100,000emails / month
Start with a 14-day free trial — no card required. Pay monthly or save two months on annual, and only ever for what you send.
Indicative plans — we'll lock pricing before launch. Overage billed per 1,000 emails.
FAQs
No. Most connectors are a login and a few clicks. If your system doesn't have a live API, the CSV fallback has you sending campaigns the same day.
No — Ravensend sits alongside what you already run. It reads member data from your existing systems; it doesn't replace them.
Yes. The animation is just for show — the server makes a weighted, stock-aware, one-shot draw at play time. Refreshing, replaying, or reading the page source doesn't change the outcome.
Members flagged in your gaming system are automatically excluded from every game campaign, with no per-campaign override. See security & compliance for the full detail.
It's stored in Australia, connector credentials are encrypted at rest, and you can export or delete your data at any time.
Get started
Plug in a system, sync your members, and send a campaign worth opening — today.
Start free